Dynamic Respawn Timers: The respawn rate could vary based on how many mobs have been killed in that area. If a region is over-farmed, the respawn time increases, encouraging players to spread out and explore new areas.
- Timed Events: Occasionally, certain areas could trigger events where mobs spawn in large numbers, allowing for high-level farming for a limited period. After the event ends, mobs in that area would disappear or be on a long cooldown, making over-farming impossible.
Mob Tracking skill : Add a system where players must actively track or search for mobs after a cooldown. This could involve clues in the environment or a mini-game where players follow tracks or signs of a mob’s presence on the map. It could slow down farming and add a more immersive aspect to finding and Rare mobs hunting mobs.
Group Tracking: Players could form groups where one member specializes in tracking. Racial Ability Tracker!