Enemy Stat Revelation

Initial Limited Information. check
Unlocking Detailed Stats with Experience of quests.
Also could have items temporarily check the stats with consumables.

Initial Limited Information

A. Starting Point

  • Minimal Enemy Data: Players begin with basic information—perhaps just the enemy’s name and a simple health bar without numerical values.
  • Visual Cues: Enemies have distinct appearances hinting at their abilities or elemental affiliations (e.g., a fiery aura suggesting fire attacks).

B. Purpose

  • Mystery and Exploration: Limited information encourages players to engage more deeply with the game to uncover secrets.
  • Strategic Challenge: Forces players to adapt on the fly, making early encounters more thrilling.

Unlocking Detailed Stats through Experience and Quests

A. Experience-Based Unlocks

  • Progressive Knowledge Gain: As players defeat more of a specific enemy type, they gradually unlock more information.
    • Defeat Count Milestones(Or go by chance???):
    • After 5 Defeats: Reveal enemy health points.
    • After 15 Defeats: Uncover enemy attack types.
    • After 30 Defeats: Display elemental resistances and weaknesses.
  • Bestiary System:
    • Enemy Entries: Each enemy type has a bestiary page that fills out as players gain experience. Compatible with Compendium
    • Rewards: Completing entries could grant bonuses like increased damage against that enemy or special loot drops.

B. Quest-Based Unlocks

  • Research Quests:
    • NPCs and Factions: Scholars or hunters in the game world offer quests to study certain creatures.
    • Tasks:
      • Observation Missions: Players must observe enemies without defeating them to learn behaviors.
      • Item Collection: Gather specific drops that provide insights.
    • Unlocks:
      • Detailed Stats: Completing quests reveals comprehensive stats.
      • Special Abilities: Learn about rare enemy skills or spells.
  • Story Integration:
    • Lore-Based Quests: Tie quests into the game’s narrative, enriching the world-building.
    • Unique Enemies: Some quests could involve bosses or rare creatures whose stats are only revealed upon quest completion.

C. Combining Experience and Quests

  • Hybrid Progression:
    • Threshold Quests: After reaching a certain defeat count, a quest becomes available to unlock further information.
    • Skill Trees: Introduce skills that enhance stat revelation, which can be unlocked via quests or leveling.

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