Initial Limited Information. check
Unlocking Detailed Stats with Experience of quests.
Also could have items temporarily check the stats with consumables.
Initial Limited Information
A. Starting Point
- Minimal Enemy Data: Players begin with basic information—perhaps just the enemy’s name and a simple health bar without numerical values.
- Visual Cues: Enemies have distinct appearances hinting at their abilities or elemental affiliations (e.g., a fiery aura suggesting fire attacks).
B. Purpose
- Mystery and Exploration: Limited information encourages players to engage more deeply with the game to uncover secrets.
- Strategic Challenge: Forces players to adapt on the fly, making early encounters more thrilling.
Unlocking Detailed Stats through Experience and Quests
A. Experience-Based Unlocks
- Progressive Knowledge Gain: As players defeat more of a specific enemy type, they gradually unlock more information.
- Defeat Count Milestones(Or go by chance???):
- After 5 Defeats: Reveal enemy health points.
- After 15 Defeats: Uncover enemy attack types.
- After 30 Defeats: Display elemental resistances and weaknesses.
- Bestiary System:
- Enemy Entries: Each enemy type has a bestiary page that fills out as players gain experience. Compatible with Compendium
- Rewards: Completing entries could grant bonuses like increased damage against that enemy or special loot drops.
B. Quest-Based Unlocks
- Research Quests:
- NPCs and Factions: Scholars or hunters in the game world offer quests to study certain creatures.
- Tasks:
- Observation Missions: Players must observe enemies without defeating them to learn behaviors.
- Item Collection: Gather specific drops that provide insights.
- Unlocks:
- Detailed Stats: Completing quests reveals comprehensive stats.
- Special Abilities: Learn about rare enemy skills or spells.
- Story Integration:
- Lore-Based Quests: Tie quests into the game’s narrative, enriching the world-building.
- Unique Enemies: Some quests could involve bosses or rare creatures whose stats are only revealed upon quest completion.
C. Combining Experience and Quests
- Hybrid Progression:
- Threshold Quests: After reaching a certain defeat count, a quest becomes available to unlock further information.
- Skill Trees: Introduce skills that enhance stat revelation, which can be unlocked via quests or leveling.